Brettonia

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Bretonia, früher Bretonnia, war das Land der Ritterlichkeit und Ehre Ihr Glaube an die Herrin des Sees spornte sie zu unnatürlichen Taten an. Die Reitkunst. Top-Angebote für Bretonia online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. Warhammer Fantasy Armeebuch Bretonen Bretonia Age Of Sigmar Gravaines Queste. EUR 6, 0 Gebote. EUR 2,70 Versand. - Erkunde Mr Dandys Pinnwand „Bretonia“ auf Pinterest. Weitere Ideen zu Figur, Warhammer figuren, Farbmuster. Las mejores ofertas para Rar! 32 arqueros del Bretones/Bretonia están en eBay ✓ Compara precios y características de productos nuevos y usados ✓ Muchos.

Brettonia

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Views View Edit History. Navigation Main page Community portal Community discussions and projects Recent changes Random page Admin noticeboard Understanding our infoboxes.

This page was last edited on 4 August , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

All rights reserved. This site is a part of Fandom, Inc. Support Contact PRO. General data. Major race. Bretonnian Kingdoms. King Louen Leoncoeur , also depends on subfaction.

The Old World Mortal Empires. Couronne Bordeleaux Carcassonne Chevaliers de Lyonesse. Start location Couronne entire province Racial capital Couronne settlement Regional occupation Temperate lowlands only.

Climates Prefers temperate, savannah, desert. Chivalry :. Noble actions provide faction-wide bonuses, while acting unchivalrously incurs penalties.

The Green Knight :. When certain thresholds of chivalry are reached, Bretonnia can summon a unique hero unit. Peasant Economy :.

Peasants work the land, and fight in armies. Recruiting too many peasant units hampers your economy. Equestrian-based unit roster with a host of fast-moving skirmish cavalry and heavily-armoured shock cavalry.

Lance Formation :. A unit ability on certain Bretonnian cavalry which confers bonuses and allows them to pierce enemy lines. Bordeleaux , led by Alberic de Bordeleaux.

Carcassonne , led by Fay Enchantress. Couronne , led by King Louen Leoncoeur. Chevaliers de Lyonesse , led by Repanse de Lyonesse.

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Wood Elves Argwylon. Deff Grindaz Skullsmasherz. The Empire and Southern Realms. New World Colonies Sudenburg. Aghol Mung Skeggi Skaeling.

The Final Battle. Ritual Interventions. Ritual Interventions Non-Player Factions. Main article: Bretonnia Unit Roster. The Bretonnian unit roster is focused mostly on heavy cavalry, and this where their killing power comes from.

Bretonnia is the second largest nation of men after the Empire. It is a feudal society protected by hosts of knights, considered by many to be the most powerful heavy cavalry in the Old World.

Bretonnia also has an underclass of oppressed peasant serfs, who are recruited as archers and spearmen-at-arms who act as a more expendable meatshield for elite knights.

The nations trade via several critical mountain passes and on the whole relations remain cordial, although they have gone to war many times in their turbulent history.

Bretonnia is a feudal society, split between the savagely poor majority and the rich nobles with their gallant Knights standing above the filthy rabble.

In theory, the Knights of Bretonnia - the flower of its military - have a code of chivalry that forms an unbreakable duty to protect its citizens.

In practice, Knights are often selfish, greedy, political creatures, more interested in procuring the shiniest armour and attending tournaments than safeguarding the basic needs of the smallfolk.

However, when the Knights of Bretonnia do go to war they are undeniably proficient. Armies of Bretonnia contain Knights of various stages and statuses.

The Knights of the Realm are the most numerous, but there are the more exotic Pegasus Knights, as well as many others who have received visions from the Lady, the Goddess of Bretonnia, to seek her out.

Finally, there are the Grail Knights, those who have found the Lady and supped from her mythical Grail to become something more than mortal.

There were invasions from Araby where they invaded Estalia. Estalia were desperate, so they sought help from Bretonnia and many Empire provinces.

A combined holy crusade of Bretonnia and the Empire were formed to kick them back to their sandy home. After that, a joint army of undead led by Heinrich and Krell plus the Skaven invaded, but was crushed after the Skaven ran away with their tails between their legs in the middle of the fight.

The Bretonnians present during this revelation abandoned her, but through some convoluted nonsense all Grail Knights and Damsels are saved in a new World, the "Haven" and probably live untainted from chaos as immortal rulers of a new Bretonnia HURRAH!

BUT Bel'akor found out and smothered it in its crib, dooming everyone in there hurroo It was later mentioned that they may have simply lost contact with this Haven, as the Warhammer World was becoming increasingly saturated with Chaos.

Want something besides knights? If there was a culture in the Old World that was more of a one trick pony, HA!

Bretonnian culture is all about fancy soldiers on fancy horses making fancy war. Even peasants at least know how to ride and there's entire sub-breed of horses designed to be easily ridden and cheaply fed, like a medieval Honda Civic.

One of the most common punishments for nobles who manage to commit a crime serious enough for anyone to care is to be forced to ride in a carriage rather than on a horse like a manly man.

Outside of horses and the people with sharp metal that ride them, pretty much any French stereotype you can think of will probably be accurate aside from surrendering.

They like fancy cheese, they like wine and they never use one vowel when five will work. The splatbook also says they like truffles. So much so that they breed a special truffle hound for finding them.

There's a highly suspect bit from the 2e Warhammer RPG sourcebook on Bretonnia that says that once a Bretonnian truffle hound gets a taste of some, he'll go psycho-territorial and try to bite off the junk of anyone nearby.

Sadly no game rules exist yet to allow Emperor Karl Franz to lose his Sausage of Sigmar to a horny dog. Ironically, Bretonnians actually changed quite drastically between editions before being all but abandoned.

The original rendition of Bretonnians, before they became the "Chivalric Romance Knights In Shining Armor" faction was basically the French under Louis XVI - incredibly corrupt, self-centered aristocrats with a massive problem with Slaanesh cults ruling over dirty, downtrodden peasants.

Further, with the introduction of the Herrimault aka Merrymen , you essentially have men in tights [ TIGHT tights ] hoodies running around fucking the more tyrannical nobles, that is, except when Chaos comes around, at which point Robin Hood fights alongside King Arthur's Knights of the Round Table.

Just long enough to avoid execution, presumably by truffle hound. Aside from being strictly feudal, the biggest difference between Bretonnians and the Empire is that the Bretons worship mainly a single deity; the Lady of the Lake , a mystical woman who gave their first ruler the power to forge the united kingdom of Bretonnia.

They do pay homage to other gods and in fact have the seat of power of the cult of Shallya, it's just that those gods are significantly less important and are only called upon when the Bretonnians need something from them.

Editions have insinuated to varying degrees that the Lady of the Lake may, in fact, actually be a Wood Elf mage and that the Wood Elves are secretly manipulating the entire Bretonnian culture to use them as expendable pawns.

This is why, for example, they are subtly biased against the higher technologies used in the Empire, which would make them more inclined cut down Athel Loren for firewood.

Questing Knights and Grail Knights are technically outside the usual hierarchy with the exception of the Grail Knights who decide to regain all their titles after completing their quest, as all kings do but, especially in the case of the latter, their word carries great weight, because they are closer to the Lady of the Lake than all others with the exception of damsels and prophetesses of the lady, the magic-users of Bretonnia.

Knights also tend to have a superiority complex that would put most high elves to shame, which means that no Questing Knight would allow himself to be directly led by a Knight of the Realm and Grail Knights only accept other Grail Knights as leaders usually the king or a duke.

Knights that actually deign to fight shoulder-to-shoulder with peasants are so rare they are considered exemplars of empathy. Incidentally, there's only one restriction on being a Duke or lord of Bretonnia: you have to have proved yourself first.

That is, you have to be at least a Knight of the Realm, but after that it really doesn't matter. It's worth mentioning, too, that you don't inherit solely based on your parentage.

If you're at least slightly capable, you'll inherit, but if a lord's son is a complete pussy, someone else will take over.

This at least prevents the similar issues faced by planetary lords in the Imperium in 40k then, as this acts to weed out at least the worst of the worst if not all the worst.

It's not easy being a peasant in Bretonnia. Peasants can only ever keep one tenth of what they earn, which means that either peasants earn a lot or they are all, in fact, undead, which would explain their lack of skill at arms; otherwise they wouldn't have enough to sustain themselves.

He's probably still going to give you just enough to survive and don't think just because you grew something really nice he's not just going to give you a bag of low-quality grain and some knight spit to cook it in.

So basically feudalism with a nice big flavoring of Stalin-era socialism. The reason for this "Giving nine tenths of everything you grow to your lord" lore error actually comes from a myth of the real life Medieval peasantry, which has been perpetuated by people who don't fucking check their sources, or bother to apply logic or reason to anything they read.

But hey, things are not so bad, you can always join your Lord's men-at-arms and receive enough shinies to set you for life! Or so they told you at the time, but they forgot to mention that you had to pay for all your equipment, so you were left with squat.

Naturally, under such conditions, many peasants simply snap. Some become bandits, but those who do not wish to be hunted down for the rest of their likely short lives instead find a ragtag band of other loonies, a dead grail knight and a pointy stick to become pilgrims, hoping to earn the blessing of the Lady usually reserved only for nobles by fighting for truth, justice and the Bretonnian way while carrying the dead knight around.

If there is no dead grail knight around, I am sure that one over there won't recover from his wounds The 2nd edition Warhammer Fantasy Roleplay splatbook dedicated to Bretonnia, "Knights of the Grail", provides a lot more of a look at the peasant lifestyle, and expands upon the details a lot.

In particular, because peasants often quite rightly don't trust their local lords not to resolve peasant disputes with the most brutally expedient manner possible, they tend to cover up their problems and try to resolve them purely amongst themselves.

This usually works, but it also reinforces the fiction that the peasants actually are a happy, contented lot who live idyllic lives When peasant revolts do happen, and we're told they're not that rare, this contributes to why the nobles put them down so harshly; because the uprising only happens as a last resort when the peasants just can't take it anymore, the nobles usually have no idea why it's happening - to them, it just sees to come out of nowhere, and this supports their narrative that peasant uprisings are caused by greed or base ingratitude.

Ironically, although the nobles typically blame foreign agitators for these outbursts of revolutionary sentiment, the truth is that the most common cause other than just the nobles being assholes is It's actually noted that foreign powers who do want to weaken Bretonnia have far more effective means than just agitating a bunch of feeble peasants.

Of course, Chaos likes to stick a tentacle in when it has the opportunity, and Chaos-backed revolts are noted as extremely dangerous, far more so than usual - ordinary peasants may easily fall before the armored might of Bretonnian knights, but a vengeful horde of mutants, often supplemented by beastmen and warlocks?

That's a whole different story! Although the Bretonnians got squatted twice over first by being removed from the game, and then by the entire game being removed from the game , they've recently got a new lease on life from their appearance in Total War: WARHAMMER , where they're not only playable, but also get entirely new units that they never had in tabletop, including Hippogryph Knights, Blessed Trebuchets loaded with holy water, Foot Squires, and a more defensive-minded version of Grail Knights called Grail Guardians.

Even better, they have an awesome campaign that discourages mindless empire-building and instead rewards you with points of Chivalry for being a gallant Lady-fearing crusader.

For all that recent lore has Bretonnia as a place where being a peasant means you exist at the pleasure of the local nobility and can never hope to rise higher in life, this wasn't always the case.

The 5th Edition Army Book, in addition to introducing the Lady Of The Lake, described becoming a knight as something that anyone could do provided they followed the ancient Bretonnian custom by which they earned it.

Any area that needed a knight to protect it would designate a "perilous task" that the would-be knight had to complete, most likely involving the death of some local monster that had been eating people and causing a ruckus.

This task was traditionally chosen by "the fairest maiden in the village", who was destined to marry the one who succeeded at her task.

Any brave or reckless youth was allowed to attempt it, with the volunteer being dubbed a Knight Errant and equipping themselves as best they can with whatever arms and armor they can beg, borrow, or scrounge.

If they succeeded they were made a Knight of the Realm, gifted with the best armor and finest warhorse the village could afford which, judging by the models, would make any Brettonian village ridiculously rich by real-life Medieval standards unless the villagers were the craftsmen making it and did it for free out of the self-interest of protection , along with lordship over the village itself and whatever lands and castle were considered part of it to defend as their own property.

There are several interesting details about this system, such as how Knights Errant are not technically knights; a Knight Errant is not a true knight, but an aspirant, the title meaning they're trying to become a knight by accepting an errand to complete.

This leads directly to the tradition of the Errantry War, when the king declares open season on a particular enemy and the war itself becomes an errand.

Because you usually only get the chance to become a knight when your village doesn't currently have a knight, an Errantry War is a great opportunity for ambitious peasants and noble scions alike to seek knighthood, as well as a good way to raise a big army very quickly.

Of course, this also makes an Errantry War into a double-edged sword, because you have to give out the knighthoods afterwards.

If you haven't conquered enough land to go around So kings don't declare Errantry Wars very often. Another interesting detail is that the Bretonnian system of knighthood was functionally meritocratic, with knighthood something you achieved by completing an errand rather than inheriting the position.

A lord's sons start out as Knights Errant and have an advantage over most peasants because they probably have access to much better training and equipment, but even so, they still have to follow the rule.

No errand means no knighthood and no domain. The system essentially worked from the bottom up, with the village as the basic unit of social organisation, and in many ways you became a knight through social consensus.

The person who succeeds at the errand is probably going to be the person with community support because the village provided the weapons, equipment, and other essential aid he needed to complete his errand.

A knight was essentially a village champion, with the next level up being a champion chosen from among the knights, then you build another champion on top of them, and so on until you reached the King.

In this sense it would probably be fair to characterise 5th edition Bretonnia as a meritocratic aristocracy.

You ascend to the aristocracy by performing errands, and if you were born to a noble family but fail to complete an errand then sorry, son, you're not a noble.

While it's not perfect, the close association of the knight with the village probably helped to safeguard against abusive knights as well.

After all, who sets the errand? Who decides who the 'fairest maiden' is, and how does she decide what to do? What stops a village agreeing to set a suicidal task if they hated the foremost candidates for knighthood, waited for those candidates to get killed and then set an easier one for the guy they liked?

Main article: Bretonnia Unit Roster. The Bretonnian unit roster is focused mostly on heavy cavalry, and this where their killing power comes from.

Bretonnia is the second largest nation of men after the Empire. It is a feudal society protected by hosts of knights, considered by many to be the most powerful heavy cavalry in the Old World.

Bretonnia also has an underclass of oppressed peasant serfs, who are recruited as archers and spearmen-at-arms who act as a more expendable meatshield for elite knights.

The nations trade via several critical mountain passes and on the whole relations remain cordial, although they have gone to war many times in their turbulent history.

Bretonnia is a feudal society, split between the savagely poor majority and the rich nobles with their gallant Knights standing above the filthy rabble.

In theory, the Knights of Bretonnia - the flower of its military - have a code of chivalry that forms an unbreakable duty to protect its citizens. In practice, Knights are often selfish, greedy, political creatures, more interested in procuring the shiniest armour and attending tournaments than safeguarding the basic needs of the smallfolk.

However, when the Knights of Bretonnia do go to war they are undeniably proficient. Armies of Bretonnia contain Knights of various stages and statuses.

The Knights of the Realm are the most numerous, but there are the more exotic Pegasus Knights, as well as many others who have received visions from the Lady, the Goddess of Bretonnia, to seek her out.

Finally, there are the Grail Knights, those who have found the Lady and supped from her mythical Grail to become something more than mortal.

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